University of the Pacific
Bachelor of Science in Computer Science
I attend the University of the Pacific in Stockton, California. I began my studies in August 2022 and am currently on track to graduate in December 2026.
My studies have focused on computer science with a particular interest in video game development, software development, artificial intelligence, and interactive technologies.
Academic Focus
Throughout my time at the University of the Pacific, I have worked with a variety of programming languages, development tools, and computer science concepts. My coursework has given me experience with software development, algorithms, game programming, artificial intelligence, and computer systems.
Game Development
I have developed an interest in creating interactive experiences through gameplay programming, game design, artificial intelligence, physics systems, and game engines such as Unreal Engine and Unity.
Software Development
My coursework has given me experience designing, implementing, testing, and debugging software using languages including Java, C++, C#, Python, JavaScript, and Swift.
Artificial Intelligence
I have explored machine learning and artificial intelligence through coursework and projects involving data analysis, neural networks, AI systems, and their real-world applications.
Relevant Courses
Some of the courses I have taken as part of my Computer Science education include:
- Core 1
- Core 2
- Comm 50
- ENGR 30
- COMP 127
- COMP 193A
- Comp 197
- Comp 047
- Comp 147
- Math 037
- Math 051
- Comp 051
- Comp 053
- Comp 055
- Comp 141
- Comp 157
- Comp 173
- Comp 195
- ECPE 170
- ECPE 071
- ENGR 010
- ENGR 025
Skills Developed Through My Education
Programming
- Object-Oriented Programming
- Data Structures
- Algorithms
- Software Debugging
- Problem Solving
Game Development
- Gameplay Programming
- Game AI
- Physics-Based Systems
- Level Design
- Team Development
Technical Tools
- Git and GitHub
- Visual Studio Code
- Unreal Engine
- Unity
- Blender
Academic Projects
Many of my courses have included hands-on projects that allowed me to apply concepts outside of traditional lectures and assignments. These projects have included game development, software design, artificial intelligence, and collaborative programming.
Some of my larger academic projects can be found on my Projects page, where I provide more information about the technologies used and what I contributed to each project.
Looking Ahead
As I finish my Computer Science degree, I hope to continue building my experience in game development and software engineering. My goal is to apply the programming, problem-solving, teamwork, and design skills I have developed throughout college to a professional role in the video game industry.